CGI & VFX
A personal R&D project built to validate an end-to-end environment pipeline entirely inside Houdini, with Karma as the sole renderer. Every step of the shot — terrain generation, rock and spire scattering, atmospheric volumes, lookdev, lighting, camera work and final framing — was developed as part of a single procedural workflow, designed to be modular, re-usable and shot-ready.The hero frame pushes the setup into a worst-case scenario on purpose: a wide alien valley at golden hour, with layered geology, dense mid-ground detail, volumetric haze, anamorphic flares and a subtle orbital spaceship in the sky. A deliberately complex composition to stress-test the pipeline against the kind of high-end environment I usually deliver in production.