CGI & VFX
R&D personal experiment to re-create a manageable workflow for instancing a very dense population os assets with a art-directed terrain coming from Gaea or Heightfield feature in Houdini. In this case I went straight into Heightfield Terrain workflow in Houdini applying all the procedures to optimize the scene to be rendered throught my old laptop. Lately, I was surprised to find my artwork as part of the pictures slide in the Installation Setup in V-Ray for Houdini as featured project.